- Remove redundant file size, bringing the total install size down from 153GB to 48GB.
- Fixed infected using extremely low poly meshes causing them to look like N64 characters.
- Fixed passengers being able to drive vehicles.
- Fixed vehicle cameras bugging out on slopes.
- Fixed issue where players were not being removed from the Pitbull simulation, causing infected to pile up on dead or disconnected players.
- Changed default spawn points to Dead Man’s Flats and Exshaw Community
- Fixed “HeaderName” showing up in the video settings.
- Fixed lighting in character creation being overblown due to external lighting leaking in.
- Fixed Inventory Preview in Character Creation not being fully visible.
- Fixed clicking “Skip Tutorial” would still ask you the next time you went to the MainMenu.
- Fixes to the weapon audio to align them with the audio found in 0.6
- Fix crashes related to the AllocateStackVT.
- Removed various glowing decals around the map.
- Added missing buildings to Pasko Lake
- Replaced some placeholder buildings in Seebe with proper equivalents.
- Replaced Unreal Engine driven overlap detection with a system specifically written for Pitbull.
- Increased infected perception radius.
- Tweaked all swimming volumes to properly match the water surface.
- Fixed swaying being inappropriately applied while aiming down sights, scopes should be more viable now as well.