• Remove redundant file size, bringing the total install size down from 153GB to 48GB.
  • Fixed infected using extremely low poly meshes causing them to look like N64 characters.
  • Fixed passengers being able to drive vehicles.
  • Fixed vehicle cameras bugging out on slopes.
  • Fixed issue where players were not being removed from the Pitbull simulation, causing infected to pile up on dead or disconnected players.
  • Changed default spawn points to Dead Man’s Flats and Exshaw Community
  • Fixed “HeaderName” showing up in the video settings.
  • Fixed lighting in character creation being overblown due to external lighting leaking in.
  • Fixed Inventory Preview in Character Creation not being fully visible.
  • Fixed clicking “Skip Tutorial” would still ask you the next time you went to the MainMenu.
  • Fixes to the weapon audio to align them with the audio found in 0.6
  • Fix crashes related to the AllocateStackVT.
  • Removed various glowing decals around the map.
  • Added missing buildings to Pasko Lake
  • Replaced some placeholder buildings in Seebe with proper equivalents.
  • Replaced Unreal Engine driven overlap detection with a system specifically written for Pitbull.
  • Increased infected perception radius.
  • Tweaked all swimming volumes to properly match the water surface.
  • Fixed swaying being inappropriately applied while aiming down sights, scopes should be more viable now as well.