Bug Fixes
- Fixed issues related to being able to loot containers in multiplayer.
- Fixed corrupt mipmaps associated with the vending machine materials.
- Fixed purple textures being used for the toolbelt wheel.
- Renamed “Push to Talk” to “Toggle VOIP” to reflect the current functionality of the input.
- Tweaks to how infected movement extrapolation is handled for when the data arriving from the server is late.
- Fixed bug causing the infected to have a small, yet noticeable amount of an attraction force to the nearest player
Gameplay Changes
- Infected movement speed and animation play rate have been increased by approximately 40%.
- Infected can no longer perceive you if you are outside of their view cone.
- Replaced one of the primary weapon slots in the characters inventory with a secondary weapon slot.
- Moved the Toolbelt to make room for keyhints.
- Added keyhint for rotating items and interacting with items.
- You can now mark recipes to highlight ingredient items.
Audio
- Added Ambient Sound Volumes for the following building prefabs.
- Electrical Substation
- Shooting Range
- LEDA
- Peso Gas Station
- Industrial Sheds
- Mobile Office
- Lumberyard
- Dick’s Gas Station
- Gonzo’s Gas n Go
- Residential Detached Garage
- KP Research Lab
- Pigeon Pass Resort
- School
- Fable Mountain
- Exshaw Community
- Water Pump Building
- Campground Restrooms
- Industrial Warehouses
- Survivalist Cabin
- Suburban Residential Buildings