Survivors,
This patch which is largely focused around bug fixes and performance, there’s about 70 changes for you to sink your teeth into. Things should be running more smoothly, as issues with CPU & GPU performance and crashes have been addressed.
Key Changes and Improvements:
- Optimization: Our game footprint is now trimmed from 150GB to a sleek 60GB.
- Stability Boost: Addressed multiple crashes to offer a more consistent gameplay.
- Visual Fixes: Gone are the days of low-poly infected, as our infected no longer look they came straight out of 2004.
- Audio Fixes: Various audio-related fixes from the infected to the weapons have been deployed.
- Gameplay Refinements: We’ve taken steps to improve the gunplay, with ADS behavior being tweaked as well as infected being tweaked to more aggressively seek out their targets.
Known Issues:
- Tree HLODs: Trees have their distance representation disabled for the time being.
- Foliage Performance: Grass is currently really heavy on the GPU, especially when combined with shadows. This issue can very in severity in different locations in the world. We will be addressing this over the next couple of updates once we diagnose the root cause of the issue. We highly recommend you set your foliage quality to low for the time being.
- Naked Players are Invisible: Players not wearing any clothes are invisible, we’ll be implementing a proper culling system for the clothing for the next update.
- Item Drop Bugs: Dropping certain items currently results in you no longer being able to pick them up, we will be addressing this in the next update.
- Container Interaction In Multiplayer: Containers appear to have issues being opened in multiplayer, it seems if you move around that you should be able to access a container.
- Infected Still Too Slow: Infected have not had their movement speed updated yet, we’ll be doing this for the next update.
Thank you for your patience, understanding, and belief in Dead Matter. Together, we'll ensure that this world we've created not only survives but thrives.
-QI Games
Full Changelist
- Remove redundant file size, bringing the total install size down from 153GB to 48GB.
- Fixed infected using extremely low poly meshes causing them to look like N64 characters.
- Fixed passengers being able to drive vehicles.
- Fixed vehicle cameras bugging out on slopes.
- Fixed issue where players were not being removed from the Pitbull simulation, causing infected to pile up on dead or disconnected players.
- Changed default spawn points to Dead Man’s Flats and Exshaw Community
- Fixed “HeaderName” showing up in the video settings.
- Fixed lighting in character creation being overblown due to external lighting leaking in.
- Fixed Inventory Preview in Character Creation not being fully visible.
- Fixed clicking “Skip Tutorial” would still ask you the next time you went to the MainMenu.
- Fixes to the weapon audio to align them with the audio found in 0.6
- Fix crashes related to the AllocateStackVT.
- Removed various glowing decals around the map.